Terrible Lizards walkthrough
This is the map of the route, not the route itself. Terrible Lizards is a single story about Jordan moving through Dalton's Dinos and the works underneath it. Guides split that story into four chapters. Achievements agree with the split in a blunt way: finish level 1, finish level 2, finish level 3, finish level 4. They do not name the rooms.
The four stretches
- Chapter 1Attraction, museum, gift shop, basement, first Brontosaurus chase. Codes 9216 and 1903, one source family.
- Chapter 2Mine, tram, lake cave, and the codes 0451, 0978, and 1677. Those three codes are a single third-party source.
- Chapter 3Flood power, four fuse circuits, Allosaurus arena. The mine may or may not belong here.
- Chapter 4Cavern B, the crew-lift key, Dennis. One detailed third-party route, plus a patch mention of level 4.
A full no-death video exists at 4 hours 32 minutes 17 seconds. I use it as proof that a continuous route exists, not as a script. Boss behavior lives on the boss page so this overview does not pretend to be a fight guide. You still are not killing anything. You are arriving at the next door.
Collectibles are counted apart from the route: amber, tapes, notes, plushies, and Paleo Pal boxes. Clearing the story does not require every pickup. New Game+ modifiers are tied to amber sets of four, which is why the collectible page and the New Game+ page share a number and not a paragraph.


Questions
Is the game sold by chapter?
No. The October 2026 developer Q&A calls it one complete game. The four chapters are how guides and achievements divide the route, not four products.
How long is a full clear?
The same Q&A says 6 to 10 hours, with some players nearer 12. A no-death video runs 4 hours 32 minutes. I am keeping all three figures.
Which chapter boundary is disputed?
One guide family puts the mine, goo, and minecart in chapter 3. Another puts the mine and tram in chapter 2 and saves chapter 3 for the flood fuses and the Allosaurus arena. Both are written on the chapter pages.
Sources
- Third-party chapter overview — checked 2026-11-02
- Into Indie Games chapter 2 — checked 2026-11-02
- Into Indie Games chapter 3 — checked 2026-11-02
- Developer Q&A, October 2026 — checked 2026-11-02
- Into Indie Games chapter 1 — checked 2026-11-02
- Patch notes mentioning Allo fuses and level 4 — checked 2026-11-02
Source counts refer to independent publishers; syndicated copies and separate readings from one publisher count as one source.