DALTON'S DINOSGUEST SYSTEM v1.06.92INSERT TAPE

Terrible Lizards walkthrough

This is the map of the route, not the route itself. Terrible Lizards is a single story about Jordan moving through Dalton's Dinos and the works underneath it. Guides split that story into four chapters. Achievements agree with the split in a blunt way: finish level 1, finish level 2, finish level 3, finish level 4. They do not name the rooms.

The four stretches

A full no-death video exists at 4 hours 32 minutes 17 seconds. I use it as proof that a continuous route exists, not as a script. Boss behavior lives on the boss page so this overview does not pretend to be a fight guide. You still are not killing anything. You are arriving at the next door.

Collectibles are counted apart from the route: amber, tapes, notes, plushies, and Paleo Pal boxes. Clearing the story does not require every pickup. New Game+ modifiers are tied to amber sets of four, which is why the collectible page and the New Game+ page share a number and not a paragraph.

Steam screenshot of a chase space in Terrible Lizards
Steam store screenshot, checked 2026-11-02. Steam screenshot of a chase space in Terrible Lizards
Steam screenshot of a cavern passage
Steam store screenshot, checked 2026-11-02. Steam screenshot of a cavern passage

Questions

Is the game sold by chapter?

No. The October 2026 developer Q&A calls it one complete game. The four chapters are how guides and achievements divide the route, not four products.

How long is a full clear?

The same Q&A says 6 to 10 hours, with some players nearer 12. A no-death video runs 4 hours 32 minutes. I am keeping all three figures.

Which chapter boundary is disputed?

One guide family puts the mine, goo, and minecart in chapter 3. Another puts the mine and tram in chapter 2 and saves chapter 3 for the flood fuses and the Allosaurus arena. Both are written on the chapter pages.

Sources

Source counts refer to independent publishers; syndicated copies and separate readings from one publisher count as one source.